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How To Get David's Jacket Cyberpunk

This guide will show you how to create a male person Five in the character creator that looks like David Martinez, the protagonist of Netflix'southward Cyberpunk: Edgerunners anime, as well equally where and how to obtain dissimilar clothing items to match his outfit and Cyberware to play his build!

Of import note: This guide aims to create the graphic symbol of David Martinez as perfect and authentic to the anime in Cyberpunk 2077 as possible. In each section below I list some culling options that may increment your build's power and features at the expense of being true to the anime graphic symbol from the Edgerunners series. At the end of each department, I have a list of essential things to pick up as soon equally possible.

Table of contents

  • Lifepath Option
  • Character Creation Process and Notable Choices
  • David Martinez'south Clothing Outfit
  • The David Martinez Build in Cyberpunk 2077
    • David'south Attributes and Perks
    • David's Weapons
    • David's Cyberware
    • Article of clothing Set for Stats

Lifepath Choice

We know that Lifepaths in Cyberpunk 2077 don't provide meaning unique opportunities, just if you want to stay true to David's character from Edgerunners, you lot accept to play with a Streetkid origin.

What lifepath to choose for a David Martinez build

David is a typical kid from Santo Domingo. There's hardly any better option than Streetkid to play if part-play is your superlative priority. Plus, yous will see unique dialogue lines and some mini events hither and at that place that differ compared to other lifepaths.

If you take already played that lifepath and desire to explore other options, neither Corpo nor Nomad will suspension the David Martinez Build you volition be going for. It's a thing of personal preference and depends on how much of a role-role player y'all desire to be.

Yous could argue that Corpo is a viable path every bit well considering David has been in Arasaka Academy upwardly until we meet him in the show when he's 17 years onetime, but the fashion Corpo is represented in the game, I think it's a very lose fit at all-time. That's why I recommend Streetkid.

Grapheme Cosmos Process and Notable Choices

Some elements of David's appearance take several slap-up options while others don't have a potent lucifer.

With what is available in the character creator, clothing department and fifty-fifty gear, I will list everything y'all tin can utilise and explain why these are the best choices.

Of course, at the stop I will summarize things and nowadays you with a list of things to do to go the best matching outcome.

David Martinez from Edgerunners

Skin Tone and Peel Blazon

David's skin tone is slightly pinker than whatever of the options available, but I think Pare Tone 1 and 2 offer a similar level of brightness.

There isn't a clear match for Peel Blazon. The 5th option offers very fifty-fifty skin without any blemishes that matches better with the lack of item present in the anime fashion, but it comes with a beauty mark that David does non have.

How to create David Martinez - skin tone
Type 1

Type 1 has more details that friction match closer to what an boilerplate person looks like without adding anything more than substantial.

Hair

David's hair is characterized by being quite tall and spiky on the summit with a hard fade on the side that has a distinct blueprint. There are 3 hairstyles that are quite similar to David's hairdo, but each one deviates in a single way and information technology's also incommunicable to friction match the pattern in his fade.

Choice 18 matches the best from the front end in terms of overall manner, but David only has hair on the top of his head; he doesn't have the rat tail:

How to create David Martinez - hair styles
Option xviii

Option xv nails information technology in terms of overall volume and cutting, while also featuring a unique fade on the neck. The only drawback is the hair is a lot more than styled and manicured, similar a hedge at a Corpo's firm, compared to David's random bush growing out of the sidewalk:

How to create David Martinez - hair style
Option 15

Selection 38 lacks the volume of David's hair, but it'southward the most accurate choice in every other regard:

How to create David Martinez - hair
Option 38

Eyes, Eyebrows, and Eyelashes

David has large brownish eyes that aren't set besides broad or narrow, and so Optics 3 with the brownest color is what we're after. His eyelashes are pretty pronounced though, to the extent that you might even want to incorporate a chip of brown center shadow.

I opted instead to make his lashes a fleck darker since eyelashes often are and it helps to accentuate this trait without using makeup.

His eyebrows are very thin but angular. You get to pick one. Eyebrows 2 gives you angularity while Eyebrows 3 gives y'all thinness.

Olfactory organ

David is an anime character, and so he has a very small-scale nose. It'due south also pointed slightly up since we can often come across his nostrils. It isn't shown to be slanted towards either side of his face, and so we can easily rule those options out.

Noses viii and 18 are quite similar and both encapsulate what we're after, though I recollect eighteen accentuates those features a chip too much for a nose that should barely exist at all.

Jaw / Chin

David has a pretty pointy chin and a more than slender face than is really possible with the character creator, though there are several Jaw options (1, 3, thirteen, and xix) that can move the states in that direction. I had a hard time picking which Jaw is well-nigh fitting partially because the different options too make him expect slightly different ages as well.

In my stance, 3 and 19 are slightly amend considering they're bigger, but neither is perfect.

Ears

David'south ears don't stick out very far and have a sharp-ish bend about halfway up. It seems that the ears are not meant to be one of his main features like his pilus. The bend is not always present either, so I think Ears viii is 1 of the best options. None are really a swell fit though.

How to create David Martinez - ears
Ears eight

Rima oris, Teeth, and Bristles

David doesn't take lips or a beard, then nosotros can turn the latter off and have to resort to using the smallest lips available. You'll find those on Mouth 10. David too has regular white teeth, so the default Teeth 00 are fine.

How to create David Martinez - frontal face features

Overall trunk appearance

Here is an overall appearance of David Martinez's body type and features that I suggest for the closest match wit the anime character:

  1. Male
  2. Skin Tone ane
  3. Skin Type five (1 is less smooth, but no mole)
  4. Hairstyle 18 (15 and 38 also work well)
  5. Hair Colour 27 (brownest)
  6. Eyes 3 (large)
  7. Heart Colour 1
  8. Eyebrows 2 (iii is also skilful)
  9. Eyebrow Color 27 (brownest)
  10. Eyelash Color 6 (darker brown)
  11. Olfactory organ 8 (uniform, small, slight upward slant)
  12. Mouth 10
  13. Jaw 19 (1, 3, and 13 are also proficient)
  14. Ears 8 (fourteen is also good)
  15. Beard Off
  16. Cyberware Off
  17. Facial Scars Off
  18. Piercings Off
  19. Teeth 00
  20. Middle Makeup Off
  21. Lip Makeup Fashion Off
  22. Cheek Makeup Off
  23. Blemishes Off
  24. Nails Brusk
  25. Nail Color 1
  26. Body Tattoos Off
  27. Body Scars Off
How to create David Martinez - full body overview

These choices match David'south appearance equally best as it is possible to do with the Graphic symbol Cosmos tool in Cyberpunk 2077. We know that for the bulk of the series David is a 17 years old teenager, but in the final few episodes we run across him a year older, 18, and he has bulked upwardly a lot thank you to the new chrome he's placed on his body.

David Martinez in the end of Edgerunners

You could attempt to replicate the face and to some extend shoulder surface area of David'due south cyberware upgrades from the last episodes, merely I go out that choice to you equally none of the options the game offers looks shut enough to call it a match, in my opinion.

David Martinez's Wear Outfit

This section concerns only the visual appearance of your character. Cheers to the newly released Wardrobe characteristic in Cyberpunk 2077, you can transmog your gear and have one set of clothing to brand you look absurd and another set up to provide stats for your build. The build-related clothing I accept explained in a divide section farther below in this guide.

Besides David's Jacket, you are at the mercy of RNG for the rest of his clothing pieces, and only like with the grapheme creator, you'll have to make some major concessions. All shops cycle their available clothing every 24 hours, and so you'll accept to keep skipping a day ahead to see if that shop has the bachelor clothing in stock.

Outer Torso – Jacket

David'southward Jacket is the only slice of his wardrobe that was added directly to the game. The yellow jacket was too unique for anyone to try and replicate, so to make things easier CD Projekt Red just added information technology to the game.

You lot receive it as function of a reward for a new mission that was added with update 1.half dozen. Cheque out our defended guide on how to obtain and consummate this mission and receive David's Jacket.

Inner Body – shirt

David Martinez wears a black shirt and a necklace with a cross, we can replicate the erstwhile, merely not the latter. In the afterwards episodes, he has no shirt, so his shiny chrome could smooth.

Since information technology's not piece of cake to find a full black short-sleeved shirt in the game, my personal favorite is the GOG Milky way promo t-shirt.

Galaxy-T-Shirt-Cyberpunk-2077-Front-Copy

I'll exit y'all to observe the best friction match. If y'all do, and want to share information technology with all of us, please get out a comment nether this guide.

Pants

David wears long, blue grayness pants that agglomeration up at the bottom. It's hard to become all of those traits in a single pair of pants, merely I recommend the Circumspection Actress-Plastic Cargo Pants, which can be found at the clothing vendors in Lease Loma and Arroyo.

I could non notice a proper pair of pants that at least remind me of the pants David wears throughout the show, so I leave that to you if y'all want the claiming.

Feet

I could not find anything at all in the game that looks even remotely shut to what David wears on his feet. Non the teenager David, nor the bulked-up one-year older David. Entirely up to you.

The David Martinez Build in Cyberpunk 2077

David's Build I recommend will focus on melee combat. In the show we meet David shooting with a few different ranged weapons, but in the game, to best employ the Sandevistan operating arrangement cyberwar, y'all should focus on melee. Bullets don't go affected by the Sandevistan. David's fists do.

David's Attributes and Perks

Earlier we move onto the more fun function, the cyberware, start y'all demand to ensure that you lot tin equip that cyberwar. Some of the recommended perks beneath are besides essential for the properly operation David Martinez Build.

Luckily, to friction match David's build, you volition want a lot of points invested in the Torso and Reflexes Attributes anyway. These will comprehend both the requirements of some of the best cyberware implants and the perks you would desire to get inside the skill trees.

I recommend aiming for xviii-20 in Torso, Reflexes and Cool prioritizing them in this social club as you lot level up. Anything else is optional. Investing in Tech is up to you and going for Intelligence is "against the rules" if yous desire to play equally David. David has 2 netrunners in his squad, he doesn't have annihilation to practice with netrunning himself.

Note: At the end of this section I accept a short list of Essential Perks you should go start or equally early on as possible.

Body Attribute IconBody Perks

This is the main and most important Attribute for this build. Y'all desire to invest heavily into both Athletics and Street brawler.

Athletics Icon Athletics:

Athletics contains a ton of buffs to your Health, HP and Stamina regeneration and defensive boosts. Here is the listing of Skill perks yous should pick for a consummate build:

  • Pack Mule – Passive | 1 level – Increases conveying chapters past 60.
  • Regeneration – Passive | 1 level – Health slowly regenerates during combat.
  • Wolverine – Passive | 3 levels | Requires Level 7 Body – Health regen activates 20% faster during combat (at level 1).
  • Epimorphosis – Passive | iii levels | Requires Level 7 Torso – Increases Health regen threshold from threescore% to 65% in combat and to 100% out of gainsay (at level 1).
  • Steel and Chrome – Passive | 2 levels | Requires Level nine Body – Increases melee damage past 10% (at level ane).
  • Invincible – Passive | ane level | Requires Level 12 Trunk – Increases max Health by xv%.
  • Tenacious 5 – Passive | 1 level | Requires Trunk 12 – Getting hit does not interrupt Health regeneration.
  • Marathoner -Passive | ane level | Requires Level 14 Trunk – Sprinting does non drain Stamina.
  • Cardio Cure – Passive | 1 level | Requires Level 12 Body – Wellness regenerates 15% faster as yous motility.
  • Canis familiaris of State of war – Passive | ii levels | Requires Level 16 Body – Increases Wellness regen in combat by thirty% (at level i).
  • Steel Beat – Passive | i level | Requires Level 18 Body – Increases armor past ten%.
  • Indestructible – Passive | 1 level | Requires Level 20 Body – Reduces all incoming damage past 10%.

Annihilation Icon Annihilation:

This is a tree I would recommend that you invest points into if you plan to play wit ha Shotgun. Later in the guide I talk nearly weapons more in-depth. David is known to use primarily his fists and not equally frequent weapons, but he does have a shotgun and a pistol in his armory. Plus, information technology's unwise to become in the game with just relying on your fists.

  • Hail of Bullets – Passive | 3 levels – Shotguns and Low-cal Machine Guns deal iii/half-dozen/10% more damage.
  • Pump it louder – Passive | 2 levels – Reduces recoil of Shotguns and Low-cal Automobile Guns past 10% / 20%.
  • In your face – Passive | 1 level – Reduces the reload time of Shotguns and Light Auto Guns by 15% / xxx%.
  • Mongoose – Passive | ane level – Increases Mitigation Chance by 25% while reloading Shotguns and Calorie-free Machine Guns By default, Mitigation grants a chance to reduce any harm taken by 50%
  • Bulldozer – Passive | ane level – Increases Crit Chance with Shotguns and Light Machine Guns past v%
  • Massacre – Passive | 3 levels – Increases Crit Impairment with Shotguns or Light Machine Guns past 10% / 20% / thirty%.
  • Unstoppable – Trigger | one level. Dismembering an enemy using a Shotgun or Light Machine Gun increases fire rate by 10% for 8 sec Stacks up to iii time(southward).
  • Speed Demon – Passive | 1 level – Y'all deal more harm the faster you're moving.
  • Poppin' off – Passive | two levels – Shotguns have a 25% / fifty% higher chance of dismembering enemies.
  • Bloodbath – Ultimate Dismembering enemies with a Shotgun or Light Machine Gun reduces weapon recoil by thirty% for 6 sec +1% per Perk level.

Street Brawler Icon Street Brawler:

This is where you boos your impairment dealt with blunt weapons (your fists). Here is a list of the best perks you should take effectually the time you consider your build consummate.

  • Increases Crit Damage after entering combat.
  • Crushing Blows – Passive | iii levels – Increases damage from Strong Attacks with Blunt Weapons by x/twenty/thirty%.
  • Flurry – Passive | 3 levels – Increases damage from combo attacks with Edgeless Weapons by 30% / twoscore% / 50%.
  • Mazed – Passive | 2 levels – All attacks with Blunt Weapons take a 15% / 30% chance to use Stun.
  • Efficient Blows – Passive | two levels – Reduces the Stamina cost of all attacks with Blunt Weapons by 25% / l%.
  • Successful attacks with Blunt Weapons regenerate 3% / 5% Health over 2 seconds.
  • Opportune Strike – Passive | one level – Increases damage with Blunt Weapons against enemies affected past Stun past fifty%.
  • Frenzy – Passive | 2 levels – Defeating an enemy increases damage with Blunt Weapons past thirty/50% for 5 sec.

Reflexes Icon Reflex Perks

The David Martinez build should not heavily rely on guns, but the character from the anime uses some ranged weapons. In Cyberpunk 2077 it is more fun if you lot build as a more versatile grapheme. That'southward why I would recommend investing points into Handguns.

Handguns Icon Handguns:

These I recommend if you program to invest into pistol gameplay. They are not required for a David Sandevistan-focused build. Merely we know David uses a Lexington pistol and a Satara shotgun, so here you lot become:

  • High Apex – Passive | 3 levels. Increases crit chance with pistols and revolvers by 2% / 4% / 6%.
  • Gunslinger – Passive | 3 levels. Reduces reload time for pistols and revolvers past 10% / 15% / 25%.
  • Rio Bravo – Passive | three levels. Increases headshot damage multiplier with pistols and revolvers past 5% / 10% / fifteen%
  • Desperado – Passive | 3 levels. Increases damage with pistols and 3% / 6% / 10%.
  • On the Fly – Passive | 2 levels. Reduces the draw / holster fourth dimension for pistols and revolvers past 25% / 50%.
  • A fistful of Eurodollars – Passive | 2 levels. Increases crit damage with pistols and revolvers fifteen% / 30%.
  • Westworld – Passive | 1 level. Increases crit risk for pistols and revolvers by five% if fully modded.
  • Snowball Issue – 1 level trigger. After defeating an enemy, burn down frate for revolvers increases by 5% for 6 seconds. Stacks upward to 5 times.
  • Pb Sponge – Active | 3 levels. Enables you to shoot with pistols and revolvers while dodging.

Cool Icon Absurd Perks

If you are not cool, you are not David. There are perks to pick from both the Ninjutsu and Common cold Claret trees.

Ninjutsu Icon Ninjutsu:

This is the stealth aspect, but the perks I recommend below are not specifically to stealth and assassinator gameplay but. They volition exist useful to your build.

  • Leg Up – Passive | ane level. Motility speed after a successful takedown is increased by 30% for 10 sec.
  • Assassinator – Passive | 1 level. Deal 15% more damage to human enemies.
  • From the Shadows – Trigger | 2 levels. Upon entering combat, Crit Take chances increases past 10/20% for 7 sec.
  • Cheat Death – Trigger | i level. When your Health drops beneath 50%, reduce all incoming harm by 50% for 10 sec. Cannot occur more in one case per minute.

Cold Blood Icon Cold Blood:

I consider Cold Blood an important part of the combat performance. You would miss out if you don't pick up at least a few of the perks in this tree, starting with the Cold Claret itself, of course.

  • Common cold Claret – Passive | 3 levels. After defeating an enemy, gain Common cold Blood for 7 sec. and increment move speed by 2%. Stacks up to 1/ii/3 fourth dimension(s). The elapsing of each additional stack is 1 sec. shorter.
  • Volition to Survive – Passive | two levels.Increases All Resistances by 3/6% per stack of Cold Blood.
  • Blood Brawl Passive | 2 levels. While Cold Blood is active, increases harm with melee weapons past 5/ten%.
  • Rapid Bloodflow -Passive | ii levels. Increases Health regen inside and outside combat by v/10% per stack of Cold Blood.
  • Coolagulant – Passive | 1 level. Stacks of Cold Claret are removed one past one, not all at once.
  • Predator – Passive | 2 levels. Increase attack speed by 10/30% per stack of Cold Blood.
  • Pain Is An Illusion – Passive | i level. While Common cold Blood is active, reduces damage taken past 5%.
  • Cold and Calculating – Passive | 2 levels. Landing a Crit Hit has 50% take a chance of applying a stack of Common cold Blood.
  • Critical Condition – Passive | 2 levels. Increases duration of Cold Blood by 25% / fifty%
  • Coldest Blood – Passive | ii levels. Increases max stack corporeality for Cold Blood past i/2.
  • Bloodswell – Passive | 1 level. Upon receiving lethal damage while Cold Claret is active, prevents expiry, consumes all stacks of Cold Blood, restoring 10% Wellness per stack and grants Damage Immunity for five sec. Playing cannot gain Cold Blood while perk is agile. Cooldown 15 sec.
  • Merciless – Ultimate. While Cold Claret is agile, increases Crit Risk past 5% and Crit Damage by 25%. +1% Crit Chance and +3% Crit Damage per Perk level.

Essential Perks to unlock first

It may be incommunicable (or at least not possible early enough) to get all of the higher up-mentioned perks. Beneath I will list the nigh important and crucial for the accurate David build Perks that you should get every bit early equally possible.

Reminder: You can reset your perks at whatsoever time in the game, at a cost of Eddies. You cannot reset your Attributes.

Athletics Icon [Body] Athletics:

Nearly everything in this skill tree is very authentic and of import for David's build. Amont the best things to get right away is the Pack Mule perk. This one I would recommend regardless of the build you plan to develop. Everything that increases Crit and Melee Damage is essential to unlock early every bit well.

Pack a Mule Icon Pack Mule
Wolverine Icon Wolverine
Steel and Chrome Icon Steel and Chrome
Invincible  Icon Invincible
Marathoner Icon Marathoner
Cardio Cure Icon Cardio Cure

Annihilation Icon [Trunk] Anything:

The options in Anything depend heavily on your choice of weapons. If yous determine not to rely on your fists every single fourth dimension, and instead you want to dismember enemies with a shotgun, a lot of the perks in this skill tree will be of cracking help. Hither's a list of early ones I recommend that you should focus on:

Hail of Bolts Icon Hail of Bullets
In Your Face Icon In your face
Bulldozer Icon Bulldozer
Massacre Icon Massacre
Unstoppable Icon Unstoppable

Street Brawler Icon [Body] Street Brawler:

Well, you are using fists, right? Almost everything hither will benefit that. I can't relly extract any perks that are more of import than others if your main focus is fist melee gainsay.

Handguns Icon [Reflex] Handguns:

David is known to take a Lexington. At that place are other great options in the Pistols section that you could use, just they are not true to the build. In whatever case, if you desire to develop yourself as a pistoleer, hither are a few of the essential early on perks to pick upwardly:

High Noon Icon High Noon
Gunslinger Icon Gunslinger
Rio Bravo Icon Rio Bravo
Desperado Icon Desperado
A Fistful of Eurodollars Icon A Fistful of Eurodollars

Ninjutsu Icon [Absurd] Ninjutsu:

David is cool, right? That's pretty much the only reason you would be investing into the Ninjutsu skill tree. Joking, of course. Here are a few cardinal perks you would want for your build:

Leg Up Icon Leg Up
Assassin Icon Assassin
From the Shadows Icon From the Shadows
Cheat Death Icon Crook Death

Cold Blood Icon [Cool] Cold Claret:

Cold Blood is one of the strangest skill copse in the game. It has awesome perks that you may desire to go for a variety of builds. Have these first:

Cold Blood Perk Icon Cold Claret
Blood Brawl Icon Blood Brawl
Coolagulant Icon Coolagulant
Predator Icon Predator
Cold and Calculating Icon Cold and Computing
Critical Condition Icon Critical Status

David'southward Weapons

The way Sandevistan works suggest that you should primarily play it with melee weapons, your fists, equally I volition explain beneath in the Cyberware segment.

In the show we come across David using a pistol – Lexington. Maine gives this gun to the young boy in the starting time of their partnership. Later, in Episode viii, nosotros see David trash-talking the pistol and recommending the Satara double-butt shotgun to a rookie in his squad of edgerunners.

I don't call back a gun is required or even recommended, simply if you want to stay true to the show, these are the 2 options y'all accept to use. After yous learn your Sandevistan and modern it, you should be using its issue virtually of the fourth dimension you lot are in combat. The effect slows downwardly everything, that includes your weapons and the shots yous fire with them. This is the main reason I recommend using melee weapons, your fists preferably.

If y'all do want to go for pistols, but don't like the Lexington, hither are a few of my favorite ones: Comrade'southward Hammer, Johnny'due south pistol Malorian Arms 3516 and Crash. Crash got nerfed a bit in one of the post-launch updates, but it however does great headshot impairment.

David uses a couple of other weapons in some very brief moments in some scenes, but they aren't his typical style. Nosotros can fifty-fifty come across him apply Mantis Blades, only that's every bit part of a Braindance, so it doesn't really count.

I'd personally recommend that you pick up and use the O-Five Iconic Sniper. It'southward an amazing long-distance weapon with a great large explosion upshot tweaked to be fifty-fifty ameliorate in Update 1.vi, in my opinion.

OFive-Iconic-Sniper-Rifle

While David doesn't use Guts, we do take direct access to this awesome new shotgun from the anime. It is used past Rebecca at that place. Information technology'southward a lot of fun to play with that weapon.

Guts-Iconic-Power-Shotgun-Stats

If you want to get information technology for yourself, it'southward very easy. Y'all'll observe information technology in the bushes backside the three monks in Corpo Plaza. I have included this gun in my guide to all Weapons from Edgerunners in Cyberpunk 2077.

David's Cyberware

This section will take a closer expect at the available cyberware in Cyberpunk 2077 that matches David's chrome. The goal here will be to replicate David'due south equipment as shut as possible and not make the strongest build.

I'll leave some suggestions and recommendations here and at that place for y'all to decide if you want to deviate from your pick with cyberware in an endeavour to make a stronger build to play with.

I am listing all the highest tiers of equipment, only yous do not have to wait for them to be accessible to you in the game. You can easily pick up all of the cyberware items at much lower tiers if you are starting a new game and don't have admission to the Legendary and Iconic variants.

A lot of ripperdocs in Night City will offer depression tier implants. You lot can easily pick upwardly the most of import pieces early on for cheap then swap out and upgrade them as you progress.

Please notation that I have every single one of the Legendary and Iconic cyberware items locations listed and explained how to get to them in my gigantic Legendary and Iconic Items Locations Guide for Cyberpunk 2077.

Note: At the end of this section I take a short list of Essential Cyberware you lot should go equally soon every bit possible.

Operating System

Obviously, nosotros start with the operating organization. This is the all-time part of David's build both in the testify and in the game when you want to play a graphic symbol that matches his way and skills.

There are a few Sandevistan cyberdecks available at the highest tier in the game – Legendary. To best match David's build, yous'd have to go for the Qiant Sandevistan MK.4. Why? Because of its default short cooldown.

David Martinez Build - the Sandevistan operating system

You may not need to activate information technology again in a unmarried fight, but that's what the bear witness tells us – David can apply his Sandevistan oftentimes. Y'all could go for whatever of the other available Legendary and Iconic Sandevistan models if yous wish to:

  • Qiant "Warp Dancer" Sandevistan MK.5(Iconic)
  • Militech "Falcon" Sandvistan MK.5(Iconic)
  • Dynalar Sandevistan MK.4(Legendary)

To farther come closer to David's ability to activate the Sandy oftentimes, I recommend using mods that increment its elapsing and subtract its cooldown. At that place are other options to decrease the cyberware cooldown, don't worry. Yous will be able to bring it further down.

Proficient mods you could use include Heatsink, Overclocked Processor, Tiger Paw, Neurotransmitters, Image Scrap and others. Micro-Amplifier could be useful for some builds, but in most cases I think you lot will not really need information technology.

I would suggest against increasing the duration of the Sandevistan's result, because it'due south almost a waste of a modern slot with the small-scale boosted elapsing y'all get. If you need more time, simply get with an operating system that offers it by default.

Frontal Cortex

In the Frontal Cortex slot, one cyberware you should take benefit from is the Heal-On-Kill, which restores your wellness for each defeated enemy. You lot volition be fighting melee oft, not from behind embrace, and so this is useful.

David Martinez Build - frontal cortex cyberware

The Heal-on-Impale Legendary Frontal Cortex implant is available at Cassius Ryder's Ripperdoc shop in Northside.

Ocular System

As pretty much everyone is using it in the show and you don't have much of a option for this slot, I recommend placing the Kiroshi Optics MK.iii. There isn't a better version available in the game yet.

Kiroshi Optics MK.3 - David Martinez Build

You tin can get this chrome slice from Victor in Picayune China, Watson.

Circulatory Organisation

Yous accept a wide variety of options for the Circulatory system. To all-time match what David does in the show, y'all have to go for the Syn-Lungs.

Syn-Lungs 04 in Edgerunners

This is a cyberware that nosotros actually encounter David put on himself during his training.

Syn-Lungs cyberware - David Martinez Build

The legendary version of this implant is in stock at the ripperdoc clinic in s-west Wellsprings in Heywood.

I recommend Bioconductor and Second Heart if y'all want to complete your awesome "powerful tank build that never drops".

Instead of 2nd Heart, yous can equip your 5 with a Biomonitor. The Adrenaline Booster could as well be useful.

You can get a legendary version of the Adrenaline Boosters from Charles in Kabuki. The Second Heart is available at the ripperdock in Wellsprings, Heywood.

Allowed System

You will exist spending a lot of your time fighting toe-to-toe with your enemies. It's helpful to have some protection. The Cataresist and Hurting Editor are fantastic options and will nicely friction match the brawler approach.

Both are available from Fingers, be careful what you choose in the mission involving him or he may reject to sell you his inventory after that.

Nervous System

In that location aren't whatever specifically required items to become for a David build in these slots. I'd recommend you take Kerenzikov and Reflex Turner as two decent options. Although I personally find it unnecessary, you can slot a Nanorelays implant in your nervous arrangement. It extends the active time of your Sandevistan and Kerenzikov.

Integumentary Arrangement

This is where you lot stack upwardly on Armor bonuses. Subdermal Armor is a skilful option if you want to match David's stats from the later on episodes of the testify. At that place aren't any specific items that yous take to pick. Go with what you lot have available or personally prefer for these iii slots.

Skeleton

In these 2 slots I think we accept lilliputian competition for a David build. Go for Synaptic Signal Optimizer and Microrotors.

The skeleton legendary Synaptic Signal Optimizer implant is available at Nina Kraviz's dispensary in Lease Hill. The Microrotors yous tin can find at the Kabuki ripperdoc.

Hands

Since this David build is primarily focusing on brawler style of combat, it may non brand much of a sense to become for ranged guns boosters in the Hands slots, but here's what I recommend: Smart Link and Ballistic Coprocessor.

In the rare moments where yous would want to apply guns, you will surely benefit from both of these implants. David does apply a pistol and a shotgun in the serial, although nosotros by and large run across him "play melee".

Artillery

This is where the fun begins! An absolute must-have are the Gorilla Arms cyberware hither. David's fast motion extends to all parts of his torso, as opposed to whatever shots he may fire with a gun.

Maine using Gorilla Arms

This is why the Gorilla Arms is the most efficient and lore-appropriate upgrade y'all should get.

Nosotros see immature David talking to Maine in one episode and discussing possibility of David obtaining Maine'south Gorilla Arms if or when he gets flatlined.

Gorilla-Arms-Cyberpunk-2077

In the later episodes, after Maine is gone, nosotros see David sporting exactly this type of cyberware. Yous tin can get this implant from the Ripperdoc dispensary in the south-w corner of Wellsprings in Heywood.

Some lore-friendly and quite powerful mods I recommend are Black-Market place Bombardment or Rin3u Battery, Sensory Amplifier and depending on your personal build, you can also opt to use one of the dissimilar knuckles upgrades to deal physical, fire, electrical, or poison harm.

You could also go for Monowire and (my personal favorite) Mantis Blades, of course. David is using Projectile Launcher in the later episodes too, but this implant occupies the aforementioned cyberware slot every bit the Gorilla Arms, so in Cyberpunk 2077 you cannot combine them both.

I prefer to ignore completely the Projectile Launch. You lot could apply it in a combination with a Pistol or Shotgun build, but if you focus on melee, Gorilla Arms is your number one choice.

Legs

In this slot I would highly recommend that y'all use the Reinforced Tendons. The double jump is non something nosotros ever see in the anime, simply this is 1 of the best e'er choices y'all will make for a cyberware implant in Cyberpunk 2077. If yous haven't used it, trust me, y'all'll love it. Information technology becomes similar 2nd nature to yous in a few minutes.

Reinforced Tendons legts cyberware

Essential Cyberware for the David Build

I went a bit too deep with the recommendations above. If yous experience dislocated, here is a brusk list of the virtually important cyberware I recommend that you slot on your graphic symbol'due south torso to exist able to play an accurate David in Cyberpunk 2077.

  • Qiant Sandevistan
  • Syn-Lungs
  • Pain Editor
  • Nanorelays
  • Kerenzikov
  • Synaptic Signal Optimizer
  • Microrotors
  • Gorilla Arms
  • Reinforced Tendons

Clothing Set for Stats

Earlier in the guide, I talked about David's appearance. At present it'due south time to discuss potential gear that will do good this David build.

You can ever go for a custom collection of random gear. And while leveling upwards and progressing this is arguably the best and well-nigh rational choice.

Because we want to stay true to the lore, you lot should use David'due south Jacket equally both outfit and an actual gear piece for its stats. Information technology'due south not bad at all and fits what David does in the show also in terms of perks boosts.

David Martinez Yellow Jacket Stats

I would similar to recommend the Solo clothing set. It has a ton of nice Crit boosts and bonuses related to doing harm. The set consists of five items and they are all bachelor for loot in the earth. Information technology's up to you if yous want to employ the Jacket from the solo set or David's own (well, his mother's, technically) one.

In fact, I have a great guide and walkthrough showing you how and where to pick upward all of the Clothing items from the Solo Set in Cyberpunk 2077. The shirt is near clear blackness, which is a shut-enough fit if you are not looking for a perfect lucifer with David's shirt.

Equally promised, I did my best to stay true to the anime character from the Cyberpunk Edgerunners series on Netflix. I hope you lot take enjoyed this guide and am looking forrard to meet what builds you come upward with.

If you are curious, bank check out my other guides from the Cyberpunk Edgerunners guides collection I have built since the release of the Television Series. It includes the complete listing of all locations from Edgerunners in Cyberpunk 2077 and the full catalog of all weapons and cyberware from Edgerunners in Cyberpunk 2077.

Source: https://vulkk.com/2022/09/29/how-to-build-david-martinez-from-edgerunners-in-cyberpunk-2077/

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